Wulfen Pack

(Entry)
Type: unit
EntryId: 0912-3fbd-f268-8a4b
Hidden: false
Options (1)
Wulfen:
Rules (3)
Animal Rage
At the beginning of the 13th Company Movement phase, each Wulfen pack must advance a normal move + D6" towards the nearest enemy instead of moving normally. The extra D6" is not affected by difficult terrain.
Scouts
The Space Marines of the 13th Company are adept at catching the enemy unawares. To represent this, the entire army may always be deployed at the start of the battle, even in scenarios where you would normally be required to hold the models in reserve. In addition, after both sides have deployed, but before determining who takes the first turn, all models in the 13th Company may make a "free move," following all the normal movement rules. In this case, Wulfen are not subject to the Animal Rage rule, and a Rune Priest cannot use The Gate. Models in Terminator Armour, and any packs they lead, do not get this free move, and neither do Strom Claw Biker Packs.
Move through Cover
All members of the 13th Company, with the exception of Fenrisian Wolves and Storm Claw Biker Packs, roll an extra D6 when rolling to move through difficult terrain. Models in Terminator armour, and any packs they lead, do not benefit from this ability.
Used By (1)