Wolf Lord Ragnar Blackmane

(Unit)
Type: unit
Category: HQ
Categories: HQ, Space Wolf
LinkId: fb51-9b1f-181e-7b6e
Hidden: false
Costs: 175 pts

Constraints:

max(force): 1
Options (1)
Rules (13)
Dodge
Ragnar has a 4+ invulnerable save.
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.
Wolf Pelt
A model with a Wolf Pelt receives a +1 Attack bonus when they Counter-Attack.
Wolf Tail Talisman
A model with a talisman is not affected by enemy psychic powers on a D6 roll of 6+. The power still takes effect, but any character that makes their save will be unaffected.
Wolf Tooth Necklace
Models with a Wolf Tooth Necklace always hit on a 3+ in close combat.
Head-strong
The unit must charge if one of their models is within 6" of the enemy, unless the pack is being led by an independent character. They must advance after a defeated enemy, and may never choose to use the optional Voluntary Fall Back rule.
Berserk Charge
Receive a bonus of +2 attacks when this model charges, instead of the normal +1.
And They Shall Know No Fear
Space Marines automatically regroup as they fall back, even if the squad is reduced to less than 50% by casualties, but not if the squad is out of coherency or there are enemy models within 6". If the enemy advance into them the Space Marines are not destroyed and the new assault is treated in the same way as a sweeping advance (enemy gaining +1 A next turn).
Will Not Teleport
Space Wolves in Terminator armour may not deep strike using teleporters.
Acute Senses
Space Wolf units may re-roll the dice when rolling to see how far a Space Wolves unit can see when fighting at night. You must accept the second result even if it is less than the first one.
Blood Fued
When fighting against marines from the Dark Angels Space Marine Chapter or the Thousand Sons Chaos Space Marine Legion, a Space Wolf will always hit on a roll of 3+, regardless of WS. However, Dark Angels and Thousand Sons will reciprocate and will also hit on a 3+.
Counter-Attack
When charged, unengaged Space Wolf and Fenrisian Wolf models from a unit that has been charged by the enemy must move up to 6" to get into base-to-base contact with the enemy. Treat the counter-attack as you would an assault move, so take terrain into account as normal. Long Fangs may not counter-charge.
No Matter The Odds
Space Wolves ignore the negative Morale check modifiers for being outnumbered in close combat.

Profiles:

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Weapon RangeSAPType
Bolt Pistol

12"

4

5

Pistol

Frost Blade

Melee

User +1

1

Melee

Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Unit WSBSSTWIALdSv
Blackmane

6

5

4

4

3

5

4

10

3+

Modifiers:

add error 1500+ points required to include Blackmane
1499- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
Used By (1)