Wolf Priest Ulrik the Slayer

(Unit)
Type: unit
Category: HQ
Categories: HQ, Space Wolf
EntryId: de6e-4b00-dee0-5d95
Hidden: false
Costs: 200 pts

Constraints:

max(force): 1
Options (2)
Fensrisian Wolves:
Rules (11)
Mentor
An army including Ulrik may pick one other model in the army to gain +1 WS. He cannot increase the WS of Logar or Ragnar.
Iron Wolf Amulet
4+ Invulnerable Save
Healing Potions & Balms
When a Wolf Priest joins a unit, you may ignore the first failed saving throw each turn for the unit. The potions do not work on a model that has suffered Instant Death or that has been hit by a weapon that allows no save.
Fang of Morkai
At the end of a scenario that uses Victory Points, gain 1 VP per slain Space Wolf as long as the Wolf Priest is alive at the end of the battle.
Wolf Helm of Russ
Once per game the relic may be activated to grant all Space Wolves within 2D6" to gain +1 Attack for the rest of the turn. Note it may be activated during the enemy's turn.
And They Shall Know No Fear
Space Marines automatically regroup as they fall back, even if the squad is reduced to less than 50% by casualties, but not if the squad is out of coherency or there are enemy models within 6". If the enemy advance into them the Space Marines are not destroyed and the new assault is treated in the same way as a sweeping advance (enemy gaining +1 A next turn).
Will Not Teleport
Space Wolves in Terminator armour may not deep strike using teleporters.
Acute Senses
Space Wolf units may re-roll the dice when rolling to see how far a Space Wolves unit can see when fighting at night. You must accept the second result even if it is less than the first one.
Blood Fued
When fighting against marines from the Dark Angels Space Marine Chapter or the Thousand Sons Chaos Space Marine Legion, a Space Wolf will always hit on a roll of 3+, regardless of WS. However, Dark Angels and Thousand Sons will reciprocate and will also hit on a 3+.
Counter-Attack
When charged, unengaged Space Wolf and Fenrisian Wolf models from a unit that has been charged by the enemy must move up to 6" to get into base-to-base contact with the enemy. Treat the counter-attack as you would an assault move, so take terrain into account as normal. Long Fangs may not counter-charge.
No Matter The Odds
Space Wolves ignore the negative Morale check modifiers for being outnumbered in close combat.

Profiles:

Unit WSBSSTWIALdSv
Ulrik

6

5

4

4

2

5

4

10

3+

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Weapon RangeSAPType
Frost Blade

Melee

User +1

1

Melee

Plasma Pistol

12"

7

2

Pistol

If you roll a 1 to hit with a plasma weapon it has overheated and injured the model firing it. Make an armor save for the model, otherwise it will suffer a wound. Plasma weapons on vehicles are not affected by overheating.

Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Used By (1)