Wolf Lord Logar Grimnar

(Unit)
Type: unit
Category: HQ
Categories: HQ, Space Wolf
EntryId: 7244-770d-e195-f39c
Hidden: false
Costs: 250 pts

Constraints:

max(force): 1
Options (1)
Rules (14)
The Axe Morkai
Morkai is a master crafted weapon that Logan can choose to use as either a frost blade or as a power fist. He can choose to split his attacks between the two different weapon types.
Legendary Leader
Once per battle Logan can call on all those nearby to redouble their efforts and attack with all their might. When he does this, all friendly models within 12" of Logan, whether they belong to the Space Wolves or not, get a +1 attack bonus for the rest of the turn. Note that Logan can use this ability during the opponent's turn if desired.
Terminator Armour
Gain a 2+ Armour save and 5+ invulnerable save
Wolf Tooth Necklace
Models with a Wolf Tooth Necklace always hit on a 3+ in close combat.
Wolf Tail Talisman
A model with a talisman is not affected by enemy psychic powers on a D6 roll of 6+. The power still takes effect, but any character that makes their save will be unaffected.
Wolf Pelt
A model with a Wolf Pelt receives a +1 Attack bonus when they Counter-Attack.
Belt of Russ
4+ Invulnerable Save
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.
And They Shall Know No Fear
Space Marines automatically regroup as they fall back, even if the squad is reduced to less than 50% by casualties, but not if the squad is out of coherency or there are enemy models within 6". If the enemy advance into them the Space Marines are not destroyed and the new assault is treated in the same way as a sweeping advance (enemy gaining +1 A next turn).
Will Not Teleport
Space Wolves in Terminator armour may not deep strike using teleporters.
Acute Senses
Space Wolf units may re-roll the dice when rolling to see how far a Space Wolves unit can see when fighting at night. You must accept the second result even if it is less than the first one.
Blood Fued
When fighting against marines from the Dark Angels Space Marine Chapter or the Thousand Sons Chaos Space Marine Legion, a Space Wolf will always hit on a roll of 3+, regardless of WS. However, Dark Angels and Thousand Sons will reciprocate and will also hit on a 3+.
Counter-Attack
When charged, unengaged Space Wolf and Fenrisian Wolf models from a unit that has been charged by the enemy must move up to 6" to get into base-to-base contact with the enemy. Treat the counter-attack as you would an assault move, so take terrain into account as normal. Long Fangs may not counter-charge.
No Matter The Odds
Space Wolves ignore the negative Morale check modifiers for being outnumbered in close combat.

Profiles:

Unit WSBSSTWIALdSv
Grimnar

6

5

4

4

3

5

4

10

2+

Weapon RangeSAPType
Storm Bolter

24"

4

5

Assault 2

Frost Blade

Melee

User +1

1

Melee

Power Fist

Melee

User x2

1

Melee

Doubles Strength up to 10 & ignores armor saves, but attacks last

Used By (1)