Veteran Sergeant Naaman

(Entry)
Type: model
Categories: Dark Angel
EntryId: fe78-3d4d-5e3b-9e66
Hidden: false
Costs: 80 pts

Constraints:

max: 1
max(force): 1
Rules (6)
Evade Detection
As long as Naaman and his unit didn't fire in the previous turn, any unit wanting to shoot at him or his unit must check to see if they can spot him first using the rules for Night Fighting. If the Night Fighting rules are already in effect then the normal spotting distances is halved.
Brush Aside Blow
Naaman may ignore the first hit he suffers in any round of close combat.
Master-crafted Weapons
The bearer may re-roll one failed to hit roll per turn.
Auspex
If enemy infiltrators set up within 4D6" of a model with a auspex, then that model and the unit they are attached to is allowed to take a "free" shot at them. These shots are taken before the battle begins and may cause the infiltrators to fall back.
Teleport Homer
If the template used by teleporting Terminators making a Deep Strike is centered  on the model with the homer, then it does not scatter.
Stubborn
The unit will automatically pass any Morale checks they have to take, even if faced by a situation or opponent that would normally cause them to automatically fail. Note that they still must test for pinning as normal.

Profiles:

Unit WSBSSTWIALdSv
Naaman

4

4

4

4

2

5

2

9

4+

Weapon RangeSAPType
Bolt Pistol

12"

4

5

Pistol

Close Combat Weapon

Melee

As User

-

Melee

+1 A if model is equiped with a second CCW or Pistol

Melta Bombs

Treats any Assault hits vs. vehicles as Penetration S8 + 2D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Used By (1)