Stormhawk Interceptor (Homebrew)

(Unit)
Type:

unit

Category:

Heavy Support

Categories:

Heavy Support

EntryId:

a437-f9fe-eb04-57bd

Hidden:

false

Costs: 142 pts
Options (3)
Rules (2)
Flyers
-Starts in reserve and moves only in a straight line


-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit


-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run


-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase


-Attacks following the opponent's shooting phase


-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned


-Can fire all weapons regardless of distance moved


-Can make further attack runs on rolls of +2


TARGETING FLYERS:


-Attacker cannot use Ordnance or Barrage weapons


-Add 12" to range measurement


-Hits only on a roll of 6


-All successful hits are glancing. 


-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer
Twin-Linked
May re-roll missed to-hits once per attack.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Stormhawk Interceptor

12

11

10

4

Weapon RangeSAPType
Assault Cannon

24"

6

4

Heavy 3

If a triple 1 is rolled on the To Hit dice for an assault cannon it jams and is destroyed.

Modifiers:

set hidden true
0 selections of Homebrew in force (recursive)
Used By (9)
Dark Angels (1999)(Catalogue)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)

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