Thunderhawk Gunship (IA)

(Unit)
Type: unit
Category: Super-Heavy
Categories: Super-Heavy
LinkId: 1e96-e7e1-4dc8-625e
Hidden: false
Costs: 680 pts
Options (2)
Dorsal Weapon:
Rules (7)
Fire Control (IA)
The Thunderhawk may always fire one additional weapon system to those it would normally be able to fire. This shot may be against a different target to that engaged by the crew. Automatic targetting is less accurate and therefore conducted with BS2. If the crew are stunned or shaken, the Machine Spirit may still fire a weapon using this rule.
Ceramite Shielding
The Thunderhawk's reentry shielding makes it resistant to melta weapons. Melta weapons, including melta bombs, never roll a extra dice for armour penetration due to being at half range against a Thunderhawk.
Transport
Flare/Chaff Launcher
One use only. If the vehicle takes the Immobilised damage result then re-roll the result.
Super-Heavy Flyer
-Moves up to 6" per turn but can pivot up to 90 degrees at the end of a move


-May fire Ordnance and still fire other weapons. Can also fire Ordnance after moving.


-Can shoot more than one target if desired, picking a target for each weapon.
Orbital Lander
Twin-Linked
May re-roll missed to-hits once per attack.

Profiles:

Super Heavy Vehicle Front ArmorSide ArmorRear ArmorBSStructure PointsCapacity
Thunderhawk Gunship

12

12

10

4

3

Weapon RangeSAPTypeAbilities
Heavy Bolter

36"

5

4

Heavy 3

Lascannon

48"

9

2

Heavy 1

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
set hidden true
0 selections of Imperial Armour in force
Used By (7)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)