Scout Bike Squadron

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Bikes, Salamander
LinkId: 8b54-6d9e-a5c5-af1e
Hidden: false

Constraints:

max(force): 1
Options (5)
Rules (6)
Difficult Terrain
Scout bikes may re-roll a failed Difficult Terrain test.
And They Shall Know No Fear
Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Bikes
Can move 12" in Movement phase and 6" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
Never Give Up
At the end of a game, the Salamanders player can decide to continue fighting for one more turn. Another whole game turn is played as normal (ie, each player gets one more turn) and the result of the battle is decided after that turn is finished.
Self-Reliant
Salamander models never have to take 'All On Your Own' Morale checks.
Sturdy
All Salamanders, with the exception of Dreadnoughts, have their Initiative reduced by 1 point. They must also deduct 1" from any advance or fall back moves they make.
Used By (9)
Dark Angels (1999)(Catalogue)
Iron Hands (2001)(Catalogue)
Salamanders (2000)(Catalogue)
White Scars (2002)(Catalogue)