Automatically regroup when falling back even when at less than 50%. Enemy advances are treated as a new Assault (enemy striking +1A the following turn). If the enemy does not advance, the Space Marines can move, shoot, and assault as normal in their following turn.
Can move 12" in Movement phase and 6" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
At the end of a game, the Salamanders player can decide to continue fighting for one more turn. Another whole game turn is played as normal (ie, each player gets one more turn) and the result of the battle is decided after that turn is finished.
Salamander models never have to take 'All On Your Own' Morale checks.
All Salamanders, with the exception of Dreadnoughts, have their Initiative reduced by 1 point. They must also deduct 1" from any advance or fall back moves they make.