Salamanders Terminator Squad

(Unit)
Type: unit
Category: Elites
Categories: Salamander, Elites
LinkId: 0058-492c-ac03-a025
Hidden: false
Options (3)
Terminators:
Rules (4)
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.
Never Give Up
At the end of a game, the Salamanders player can decide to continue fighting for one more turn. Another whole game turn is played as normal (ie, each player gets one more turn) and the result of the battle is decided after that turn is finished.
Self-Reliant
Salamander models never have to take 'All On Your Own' Morale checks.
Sturdy
All Salamanders, with the exception of Dreadnoughts, have their Initiative reduced by 1 point. They must also deduct 1" from any advance or fall back moves they make.
Used By (2)
Salamanders (2000)(Catalogue)