Rangers

(Unit)
Type: unit
Category: Troops
Categories: Saim-Hann, Troops
LinkId: a07d-ee5c-4380-a386
Hidden: false
Options (1)
Rules (4)
Infiltrators
Squad may deploy using Infiltrators special rule
Cameleoline Cloaks
Rangers add +1 to any cover saves it is allowed (e.g. a 5+ cover save becomes a 4+ cover save). If not cover, they are granted a 6+ cover save.
Difficult Terrain
Rangers moving through difficult terrain can roll one additional dice when determing their movement distance.
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.

Profiles:

Unit WSBSSTWIALdSv
Ranger

3

4

3

3

1

4

1

8

5+

Weapon RangeSAPType
Ranger Long Rifle

36"

X

6

Heavy 1

Sniper Rifles aways hit on a 2+ and its Strength always equals the Toughness of the target. Units suffering casualties from a sniper rifles must test to avoid pinning as for a barrage. A sniper rifle only has an armor penetration of D6 against a vehicle. Additionally, if a 6 is rolled for the to hit roll, the shot counts as having AP 1.

Shuriken Pistol

12"

4

5

Pistol

Used By (7)
Eldar (2000)(Catalogue)