Swooping Hawks

(Unit)
Type: unit
Category: Elites
Categories: Saim-Hann, Elites
LinkId: 93e4-cd52-db5e-150e
Hidden: false
Options (2)
Rules (2)
Swooping Hawk Wings
A model with Swooping Hawk Wings moves as if equipped wtih a jump pack. Additionally, a squad with Swooping Hawk Wings may always Deep Strike even if the mission does not normally allow.
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.

Profiles:

Unit WSBSSTWIALdSv
Swooping Hawk

4

4

3

3

1

5

1

9

4+

Weapon RangeSAPType
Lasblaster

24"

3

6

Assault 1

Swooping Hawk Grenade Pack

n/a

4

5

Large Blast

When a Swooping Hawk unit uses Deep Strike to deploy, it may also use its grenades. Place the Large Blast marker anywhere on the table and roll a Scatter dice. If the arrow is rollwed, the marker still moves D6" in the indicated direction.

Abilities
Plasma Grenades:

These grenades negate the effect of cover in close combat, so that models strike in Initiative order.

Used By (7)
Eldar (2000)(Catalogue)