Asurmen

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: 85d6-7e1d-2105-d5d3
Hidden: false
Costs: 137 pts

Constraints:

max: 1
Rules (7)
The Hand of Asuryan
If Asurmen is attached to a unit of Dire Avengers they gain fearless.
Independent Character
Individual model. Can join other units in battle
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.
Twin-Linked
May re-roll missed to-hits once per attack.
Defend
If the Exarch chooses, he may force enemy models to only hit him on a roll of 6 in close combat, but by doing so he must strike last.
Distract
One model in base contact with the Exarch, chosen by the Eldar player, is at -1 Attacks. This can reduce the model to 0 Attacks.
Battle Fate
Asurmen's save is invulnerable

Profiles:

Unit WSBSSTWIALdSv
Phoenix Lord

6

5

4

4

3

7

3

10

3+

Weapon RangeSAPType
Shuriken Catapult

12"

4

5

Assault 2

Sword of Asur

Melee

As User

1

Melee

Re-roll misses to hit. Ignores Armour Saves. A multi-wound model that suffers a wound from a diresword must pass a Leadership test or die automatically.

Used By (6)
Eldar (2000)(Catalogue)