Warp Beats are incredibly fast, even by Dark Eldar standards. They count as being fleet of foot, and may charge up to 12" in the assault phase in the same manner as cavalry. Warp Beasts move through difficult terrain just like infantry. If they move through difficult terrain while they are assaulting they move equal to double the highest dice rolled. If the Beastermaster is slain and the pack are forced to fall back, they will instead be removed from play as they retreat into the warp.
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