Description: If an enemy psyker is on the table at the start of the Black Templars' first movement phase, the Black Templars must make an additional move towards the enemy before their normal move. This distance moved is 2D6" (roll for each unit) and each unit must move the full distance, ending the move closer to the enemy than when they started, if possible. After this initial surge, units may make their normal move without restriction. All units count as moving that turn when resolving shooting.