Description: Spore Mines drift D6" in a random direction in each Tyranid Movement phase. On a Hit symbol on the scatter dice the Tyranid player may choose the direction of movement. Unlike other models the spore can move within 1" of enemy models, and if they make contact with an enemy model it detonates.
If a Spore Mine makes contact with an enemy, or an enemy unit or vehicle shoots while within 2" of it the mine explodes. If the mine is reduced to 0 wounds or otherwise killed it will also explode. They may also be intentionally destroyed by synaptic control.