Slave Snares

(Rule)
Description: If the Raider passes over an enemy unit during the movement phase, and it does not move more than 12" in total, the unit takes D6 Strength 4 hits, with normal armor saves allowed. Casualties are treated as prisoners for Victory Point purposes. Slave Snares have no effect on vehicles. Any casualties lost by a unit in the Movement phase are added to casualties from the next Shooting phase for the purposes of working out of the have lost 25% casualties.