Description: For each Rangers or Path-finders unit in the army, roll a D6 on the Ranger Disruption table. Ranger Disruption only affects units on the tabletop, it does not affect units in reserve. Units which are vehicles or are inside a vehicle cannot be affected by Ranger Disruption.
A unit cannot be affected more than once, and if an inappropriate unit is randomly selected then simple randomly select another unit instead.
Roll a D6:
1 - No effect
2 - A random enemy unit on the table is taken off and must start in research instead.
3 - A random enemy unit on the table starts the battle pinned. If this unit is immune to pinning then this result has no effect.
4 - An enemy unit on the table, chosen by the Eldar player, is taken off and must start in reserve instead.
5 - A unit on the table, chosen by the Eldar player, starts the battle pinned. A unit immune to pinning cannot be chosen.
6 - The Rangers or Path-finders may shoot once at one enemy unit chosen by the Eldar player, regardless of range or line of sight. Resolve this before the battle starts and if the unit is pinned by this shooting, it will start the battle pinned.