Make a Breakdown test for each looted vehicle at the start of each turn. On a result of 1 on a D6 roll another D6. On a 1 the vehicle may not move this turn, and automatically fails their Breakdown test next turn. On the result of 2-3 the vehicle may not move this turn. On the result of 4-6 the vehicle lurches directly foward 2D6". Make Dangerous Terrain, Tank Shock, etc. as if the vehicle were moving normally. The vehicle may not making any further moves this turn.
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