Hexagramatic Wards

(Rule)
Description: Every time an enemy psyker uses a power that targets an Exorcists Space Marine (but not Scouts, Scout Bikers, or vehicles) and requires a Psychic test, that unit can resist it by rolling a D6 and adding the highest Leadership value in the squad. The enemy psyker must roll equal to or higher on a D6 plus their own Leadership value to penetrate the psychic defenses. If the psyker rolls under the Exorcists total, the power fails. Note that the Exorcist cannot use both this special rule and the psychic hood on a single enemy power.