Flyers

(Rule)
Description: -Starts in reserve and moves only in a straight line -Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit -Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run -Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase -Attacks following the opponent's shooting phase -Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned -Can fire all weapons regardless of distance moved -Can make further attack runs on rolls of +2 TARGETING FLYERS: -Attacker cannot use Ordnance or Barrage weapons -Add 12" to range measurement -Hits only on a roll of 6 -All successful hits are glancing.  -Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer