A deathstrike missile may not be fired on the first turn of the game or if the vehicle has moved that turn. When firing, roll a dice and apply the following modifiers: +1 for each full turn -1 for each weapon destroyed -1 if crew shaken/stunned
On a roll of 6 or more, the Deathstrike Missile can be fired. A natural roll of 6 will always result in the missile being launched, regardless of negative modifiers.
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