Divine Protection

(Rule)
Description: If Cypher is ever killed or otherwise reduced to zero wounds, he vanishes from the battlefield. Remove the model from play. Cypher's "death" does not confer victory points to the opposing player. If mission-specific rules required the opposing play to capture Cypher, then roll a D6 when Cypher is "killed." On a 6, Cypher has been captured in respect to mission objectives, but of course he no doubt escapes shortly after the conclusion of the game.