Must charge any enemy in range at the start of the Assault phase.
At start of the Movement phase, roll a D6 for each unit with Blood Frenzy (do not roll for vehicles, Dreadnoughts, bikes or models using Daemonic Flight). On a 1 or 2 they advance a normal move +1D6" towards the nearest enemy instead of moving normally. If mounted in a transport they will disembark before moving.
Units that make the compulsory move from Blood Frenzy may not fire any weapons.
If victorious in an assault they must sweeping advance unless the models are equipped with Terminator armour or they won due to 'moral high ground.'
A character with Blood Frenzy may not join a unit without it and a character without Bloody Frenzy may not join a unit with it.
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