Blood Frenzy

(Rule)
Description: - Gain +1 Attack. - Gain Fearless. - Must charge any enemy in range at the start of the Assault phase. - At start of the Movement phase, roll a D6 for each unit with Blood Frenzy (do not roll for vehicles, Dreadnoughts, bikes or models using Daemonic Flight). On a 1 or 2 they advance a normal move +1D6" towards the nearest enemy instead of moving normally. If mounted in a transport they will disembark before moving. - Units that make the compulsory move from Blood Frenzy may not fire any weapons. - If victorious in an assault they must sweeping advance unless the models are equipped with Terminator armour or they won due to 'moral high ground.' - A character with Blood Frenzy may not join a unit without it and a character without Bloody Frenzy may not join a unit with it.