Vampire Raider (IA)

(Unit)
Type: unit
Category: Super-Heavy
Categories: Alaitoc, Super-Heavy
LinkId: f266-edd8-d9f5-9e0b
Hidden: false
Costs: 580 pts
Options (1)
Rules (4)
Super-Heavy Flyer
-Moves up to 6" per turn but can pivot up to 90 degrees at the end of a move


-May fire Ordnance and still fire other weapons. Can also fire Ordnance after moving.


-Can shoot more than one target if desired, picking a target for each weapon.
Twin-Linked
May re-roll missed to-hits once per attack.
Orbital Lander
Eldar Energy Field
Any ranged attacks against the vehicle's front and side armour with a Strength greated than 8 counts as Strength 8. Additionally, all front and side attacks may only ever roll +1d6 for their armour penetration (for example, negating the Melta and Ordnance rules). Attacks in close combat or in the rear armour ignore this rule.

Profiles:

Super Heavy Vehicle Front ArmorSide ArmorRear ArmorBSStructure Points
Vampire

10

10

10

4

3

30 infantry. It mat carry Wraithguard, which count as two models each. It may carry support platforms, which count as two models in addition to the crew.

Weapon RangeSAPType
Pulse Laser

48"

8

2

Heavy D3

Scatter Laser

36"

6

6

HEavy D6

An improved Eldar version of the multi-laser than shoots D6 times rather than 3. Roll each time it fires.

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (6)
Eldar (2000)(Catalogue)