Rangers

(Unit)
Type: unit
Category: No Force Org
Categories: Alaitoc, No Force Org, Ranger Units
LinkId: e513-264a-61ab-c034
Hidden: false

Constraints:

min: 2
max: 2
Options (1)
Rules (5)
Infiltrators
Squad may deploy using Infiltrators special rule
Cameleoline Cloaks
Rangers add +1 to any cover saves it is allowed (e.g. a 5+ cover save becomes a 4+ cover save). If not cover, they are granted a 6+ cover save.
Difficult Terrain
Rangers moving through difficult terrain can roll one additional dice when determing their movement distance.
Fleet of Foot
Eldar units with this rule may run instead of shooting in the shooting phase. Roll a D6. The score is the distance in inches the unit may move in the shooting phase. This move is not affected by difficult terrain.
The Avatar; vehicles; jetbikes; any model with a saving throw better than 4+ (with the exception of Dire Avengers, Howling Banshees; Fire Dragon Exarchs and Phoenix Lords); units contain anti-grav/support weapons; and Dark Reapers may never run.
Ranger Disruption
For each Rangers or Path-finders unit in the army, roll a D6 on the Ranger Disruption table. Ranger Disruption only affects units on the tabletop, it does not affect units in reserve. Units which are vehicles or are inside a vehicle cannot be affected by Ranger Disruption.

A unit cannot be affected more than once, and if an inappropriate unit is randomly selected then simple randomly select another unit instead.

Roll a D6:
1 - No effect
2 - A random enemy unit on the table is taken off and must start in research instead.
3 - A random enemy unit on the table starts the battle pinned. If this unit is immune to pinning then this result has no effect.
4 - An enemy unit on the table, chosen by the Eldar player, is taken off and must start in reserve instead.
5 - A unit on the table, chosen by the Eldar player, starts the battle pinned. A unit immune to pinning cannot be chosen.
6 - The Rangers or Path-finders may shoot once at one enemy unit chosen by the Eldar player, regardless of range or line of sight. Resolve this before the battle starts and if the unit is pinned by this shooting, it will start the battle pinned.

Profiles:

Unit WSBSSTWIALdSv
Ranger

3

4

3

3

1

4

1

8

5+

Weapon RangeSAPType
Ranger Long Rifle

36"

X

6

Heavy 1

Sniper Rifles aways hit on a 2+ and its Strength always equals the Toughness of the target. Units suffering casualties from a sniper rifles must test to avoid pinning as for a barrage. A sniper rifle only has an armor penetration of D6 against a vehicle. Additionally, if a 6 is rolled for the to hit roll, the shot counts as having AP 1.

Shuriken Pistol

12"

4

5

Pistol

Used By (7)
Eldar (2000)(Catalogue)