Can move up to 6" per turn and it must always move straight ahead. It can pivot up to 90 degrees at the end of the move.
The vehicle ignores low walls, hedges, bushes and rubble. Going through other difficult terrain they test as normal. However, if they roll a 1 they are not immobilised, but instead lose D3" of movement.
Instead of picking one target, pick a target for each of its weapons
Enemy infantry test at -1 to their Leadership if they are Tank Shocked by a Battle Fortress
13
12
10
2
20