Stormboyz

(Unit)
Type: unit
Category: Elites
Categories: Elites, Infantry
LinkId: 7ecc-adda-cd12-4f78
Hidden: false
Options (3)
Stormboyz:
Rules (2)
The Power of the WAAAGH!
When an Ork mob charges into close combat roll a 2D6. If the score is equal to or under the number of Orks in the mob they charge in with a rousing "Waaaaaaaaagh!". All the Orks in the mob double thier Initiative characteristic for the remainder of the assault phase. In future phases their Initiative returns to normal.
Orks who make sweeping advanced into the enemy also tests for The Power of the WAAAGH!. The test is made at the beginning of the assault phase so any casualties from enemy first will reduce the chances of them maintaining their momentum.
Jump Packs
Allows Infantry to move up to 12" and ignore difficult terrain, but must take a dangerous terrain test when ending a movement in it.
Used By (2)
Orks (1999)(Catalogue)