Mad Dok Grotsnik

(Entry)
Type: unit
EntryId: 66b8-0644-f61f-4b12
Hidden: false
Costs: 96 pts
Options (5)
Rules (6)
Mad!
Nutso, two slices short of a loaf, not playing with a full deck of Grot teeth - you get the picture! Because of this Grotsnik is completely immune to the effects of moral and pinning. During the Ork turn Grotsnik will always move straight towards the nearest enemy and assault if he is within range.
Bad Influence
If Grotsnik is part of a mob his crazed enthusiasm for mayhem infects the Boyz as well. Not only do they become immune to the effects of moral and pinning but they also move straight towards the nearest enemy unit and assault if it they can - they follow their Mad Dock in his headlong charge to glory!
More Machine than Ork
The extensive rebuilding Mad Dock Grotsnik has undertaken increases his Toughness characteristic by 1.
Independent Character
Individual model. Can join other units in battle
Ork Mob Rule!
If an Ork mob fails a moral or pinning check, roll 2D6. On a roll equal to or less than the number of Orks (ignore Gretchin) left in the mob than the Orks instead pass the test. An Ork mob of twelve or more models will therefore always pass these tests.
Orks falling back can attempt to regroup as normal, but may also instead fall back towards any Ork mob that lies behind their position. If any Orks in the withdrawing unit get within 6" of the new mob once moves are complete then the withdrawing mob attempts to join with the new one. Roll 2D6 again the Leadership value of the falling back mob. If successful the two mobs combing together into one unit. The previously withdrawing mob can immediately move up to 6" to be in coherency with the second unit.
Only Ork foot units will mob up in this manner. Slavers and Meks in Grot mobs or Big Gunz, Stormboyz and Warbikes may not mob up.
A mob of Orks that mobs up with another unit counts as destroyed for victory points purposes.
The Power of the WAAAGH!
When an Ork mob charges into close combat roll a 2D6. If the score is equal to or under the number of Orks in the mob they charge in with a rousing "Waaaaaaaaagh!". All the Orks in the mob double thier Initiative characteristic for the remainder of the assault phase. In future phases their Initiative returns to normal.
Orks who make sweeping advanced into the enemy also tests for The Power of the WAAAGH!. The test is made at the beginning of the assault phase so any casualties from enemy first will reduce the chances of them maintaining their momentum.

Profiles:

Unit WSBSSTWIALdSv
Mad Dok Grotsnik

4

2

4

4(5)

2

3

3

7

3+

Weapon RangeSAPType
Power Claw

Doubles Strength up to 10 & ignores armor saves, but attacks last

Slugga

12"

4

6

Pistol

Used By (1)
Orks (1999)(Catalogue)