Bommer (IA)

(Unit)
Type:

unit

Category:

Heavy Support

Categories:

Heavy Support

EntryId:

2488-6a18-2432-f920

Hidden:

false

Costs: 208 pts
Options (1)
Rules (1)
Flyers
-Starts in reserve and moves only in a straight line


-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit


-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run


-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase


-Attacks following the opponent's shooting phase


-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned


-Can fire all weapons regardless of distance moved


-Can make further attack runs on rolls of +2


TARGETING FLYERS:


-Attacker cannot use Ordnance or Barrage weapons


-Add 12" to range measurement


-Hits only on a roll of 6


-All successful hits are glancing. 


-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Bommer

10

10

10

2

Weapon RangeSAPType
Big Shoota (x2)

36"

5

5

Assault 3

Rockits

Unlimited

8

3

Heavy 1

One shot.

Bomb

G48"

4

6

Heavy 1 Blast

One shot. If a flyer releases several bombs at the same time, treat each bomb as a separate bomb in a "battery".

Big Bomb

G12-48"

6

4

Ordnance 1 Blast

One shot. If a flayer releases several bombs at the same time, treat each bomb as a separate bomb in a "battery".

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (2)
Orks (1999)(Catalogue)

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