Da Redskull Kommandos

(Entry)
Type: unit
EntryId: 05fc-48b0-591e-34a1
Hidden: false

Constraints:

max: 1
min: 1
Options (5)
Rules (4)
Unseen, Unheard
The Redskull Kommandos are such experts at sneaking that any enemy unit which wants to fire at them must check to see if they can spot them first using the scenario special rules for Night Fighting. If Snikrot and his Kommandos are not within this distance in inches the enemy unit's firing is wasted - they blast away at half-seen shapes to no effect. If the battle is actually taking place at night, then the normal spotting distance is halved against Da Redskull Kommandos.
Backstabbers
Being expert Kommandos, Snikrot and the Boyz are especially good at eliminating sentries. Sentires have their initiative value when attempting to spot Snikrot and the Boyz and a sentry killed in close combat will only raise the alarm on a roll of 6 instead of 4+
Infiltrators
Squad may deploy using Infiltrators special rule
Slippery
Kommandos sneak through cover quickly and easily, so they roll an extra D6 when they move through difficult ground.