Scarab Swarms move and fight in the same manner as jetbikes, but don't get the +1 Toughness bonus and may move through difficult terrain with no need to take a Difficult Terrain test. For the purpose of mission objectives, Scarabs can't capture table quarters, hold objectives, or count as surviving troops in a Meat Grinder battle.
Template, Ordnance and Blast marker weapons inflict two wounds instead of one on Scarab swarms. A weapon of Strength 6 or higher will, of course, instantly kill a swarm as normal.
Being extremely hard to hit in cover, the swarm's cover save is at a +1. Note that this doesn't give them a cover save if they wouldn't normally get one.
Automatically passes any Morale checks
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.