Tomb Spyder

(Entry)
Type: model
EntryId: 6c61-378b-e6c1-13dd
Hidden: false
Costs: 55 pts

Constraints:

max: 3
min: 1
Options (1)
Rules (5)
Hover
Tomb Spyders move by gravitic propulsion but far more ponderously than airborne Necrons like Destroyers. They move and assault in the same manner as models on foot, even though they hover low above the ground.
Artificier
Each Necron turn, at the start of the Assault phase, a Tomb Spyder that is not in close combat can expend energy to create a Scarab Swarm, The swarm is placed in contact with the Spuder at the start of the Assault phase. Roll D6 for each swarm produced. On a 1, the Spyder takes a wound. Each swarm produced will form a unit with the Tomb Spyder that created it and must retain coherency with it for the remainder of the game. Swarms produced this way are not worth any victory points and are removed if the Tomb Sypder is destroyed.
Necron Repair
A Necron model may still self-repair if they would not normally be able due to distance to a similar model if they are within 12" of a Tomb Spyder and a unit they would be able to join is anywhere on the table. If the Necron repairs it will immediately join that model's unit.
Monstorous Creature
Ignores Armor Saves
Fearless
Automatically passes any Morale checks

Profiles:

Unit WSBSSTWIALdSv
Tomb Spyder

2

2

6

6

2

2

3

10

3+