Tracker Kindred

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack
LinkId: 61b6-d8d4-fb4d-ba67
Hidden: false
Options (1)
Kroot:
Rules (7)
Native Cavalry
Native Trackers
Native Scouts
Eaters of the Dead
Kroot must pass a Leadership test in order to pursue a foe defeated in close combat or make a sweeping advance. If the test is failed the Kroot must instead consolidate. If a Kroot Shaper is in the squad then they MUST consolidate, they have no choice.
Fieldcraft
Kroot gain +1 to their cover save in woods or jungles. Kroot in woods or jungles do not roll a Difficult Terrain test; they may always move up to 6". If they do not move in the movement phase they may see and shoot through 12" of woods or jungle terrain rather than the normal 6"
Cavalry
Moves up to 6" during Movement Phase, but can charge up to 12" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
Infiltrators
Squad may deploy using Infiltrators special rule
Used By (1)