General Grizmund (IA)

(Unit)
Type: unit
Category: HQ
Categories: HQ
LinkId: 9d40-aac1-549e-3eca
Hidden: false
Costs: 194 pts
Rules (4)
Best of the Best
Any other tank in a force led by Grizmund may take as many Ace Crew skills as they like, they are not restricted to one per vehicle. They may not take the same skill more than once per vehicle.
Improved Comms
The Imperial Guard player may re-roll one Reserves roll per turn, adn to re-roll the dice when checking to see if an enemy unit or obstacle is hit by a preliminary bombardment
Smoke Launchers
Once per game, after completing movement, a vehicle with smoke launchers may trigger them. The vehicle cannot fire and use its smoke launchers in the same turn. Any penetrating hits scored by the enemy in the next Shooting phase count as glancing hits.
Searchlight
During Night Fighting missions, one enemy unit spotted by the vehicle can be fired at by any other Imperial Guard units in range and with line of fire. However, the vehicle using the Searchlight will then be exposed and can be fired at by any enemy units that are in range and line of sight of it until the next turn.

Profiles:

Vehicle Front ArmorSide ArmorRear ArmorBS
Leman Russ Battle Tank

14

12

10

3

Weapon RangeSAPTypeAbilities
Battle Cannon

72"

8

3

Ordnance 1/Blast

Heavy Bolter

36"

5

4

Heavy 3

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (2)