Commissar Yarrick

(Unit)
Type: model
Category: HQ
Categories: Officer, HQ, Independent Character
EntryId: ff1f-4122-1b75-541e
Hidden: false
Costs: 146 pts
Rules (6)
Force Field
Each time Yarrick is hit, roll a D6 and deduct the number shown on the dice from the Strength of the attack. If reduced to 0 or less, the attack is stopped completely. The force field has no effect on attacks that do not use Strength to inflict damage.
Medallion Crimson
The first time the bearer is wounded by an attack that causes instant death he takes a single wound instead.
Carapace Armor
4+ Armour Save
Fearless
Automatically passes any Morale checks
Independent Character
Individual model. Can join other units in battle
It's For Your Own Good!
If a Sanctioned Psyker attached to the same unit as a Commissar suffers a Perils of the Warp attack, the Commissar will immediately execute him to prevent him from being possessed. Remove the Psyker as a casualty without triggering the power or the Perils of the Warp.

Profiles:

Unit WSBSSTWIALdSv
Commissar Yarrick

5

4

3

3

3

4

3

10

4+

Weapon RangeSAPType
Storm Bolter

24"

4

5

Assault 2

Battle Claw

Melee

User x2

1

Melee

Ignores armour saves

Bale Eye

Melee

4

-

Melee

One automatic hit per phase against model in base contact with Yarrick, chosen by him.

Laspistol

12"

3

-

Pistol

Used By (1)