Colonel Schaeffer

(Entry)
Type: upgrade
Categories: Officer, Last Chancer
EntryId: e6c7-fc04-4e33-b6ad
Hidden: false
Costs: 75 pts

Constraints:

max: 1
min: 1
Rules (5)
Harsh Discipline
While the Colonel is alive all sub-units will automatically pass any Morale, Leadership, or Pinning tests they must make.
Bionics
When a model with bionics is killed, instead place it on its side. Roll a D6 at the start of the next turn: on a roll of 6 the model stands back up with 1 wound, but on any other roll it is removed as a casualty.
Carapace Armor
4+ Armour Save
Macharian Cross
After deployment is complete, but before determining who has first turn, any single infantry squad (including Hardended Veterans, Storm Troopers, Ogryns, Ratlings, Infantry Platoon squads and Armour Fist Squads, but not any vehicles) within 6" of the Officer may be redeployed up to 12, but must abide by all the mission's deployment zones and rules.
Medallion Crimson
The first time the bearer is wounded by an attack that causes instant death he takes a single wound instead.

Profiles:

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Weapon RangeSAPType
Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Plasma Pistol

12"

7

2

Pistol

If you roll a 1 to hit with a plasma weapon it has overheated and injured the model firing it. Make an armor save for the model, otherwise it will suffer a wound. Plasma weapons on vehicles are not affected by overheating.

Power Weapon

Melee

As User

2

Melee

Ignores all Armor Saves

Unit WSBSSTWIALdSv
Colonel Schaeffer

5

4

3

3

3

4

3

9

4+