Colonel-Commissar Ibram Gaunt

(Unit)
Type: model
Category: HQ
Categories: Officer, HQ, Infantry
LinkId: c0c4-6fa8-95df-969d
Hidden: false
Costs: 75 pts
Rules (6)
Front-liner
If there is an assault occuring within 12" of Gaunt at the start of the Imperial Guard player's turn and he is not in combat, he must immediately move towards the nearest combat in his Movement phase and assault the enemy models in that combat if at all possible. However, when Gaunt charges into an assault, all Tanith Imperial Guard models in that combat benefit from +1A for that round only (including Gaunt).
Leader
Any Imperial Guard squad within 12" of Gaunt may use his Leadership value for all Morale and Pinning tests.
Camo-Cloak
The unit adds +1 to any cover save already allowed
It's For Your Own Good!
If a Sanctioned Psyker attached to the same unit as a Commissar suffers a Perils of the Warp attack, the Commissar will immediately execute him to prevent him from being possessed. Remove the Psyker as a casualty without triggering the power or the Perils of the Warp.
Fearless
Automatically passes any Morale checks
Independent Character
Individual model. Can join other units in battle

Profiles:

Unit WSBSSTWIALdSv
Colonel-Commissar Ibram Gaunt

5

4

3(4)

3

3

4

3

10

5+

Weapon RangeSAPType
Krak Grenades

Gives Strength 6 in Assault vs. vehicles, making their AP scores 6+D6. Cannot make bonus attacks for charging. Can also be used as a Death or Glory attack

Bolt Pistol

12"

4

5

Pistol

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Modifiers:

add error 1500+ points required to add Gaunt
1499- limit::4ed5-2f92-9abc-2870 of any in roster (recursive)
Used By (1)