Maximillian Weisemann (IA)

(Unit)
Type: upgrade
Category: Super-Heavy
Categories: Super-Heavy
LinkId: ba18-6b2f-03de-859e
Hidden: false
Costs: 746 pts
Rules (10)
Hardened Crew
The vehicle treats all 'Driver Stunned' results on the damage tables as 'Crew Shaken' instead.
Skilled Gunnery
Nominate a single weapon at the start of the shooting phase. You may re-roll any misses to-hit rolls with that weapon this turn. For ordnance, this allows you to re-roll the scatter dice.
Tank Shock
Enemy infantry must test at -1 Leadership if they are Tank Shocked.
Ordnance
May fire Ordnance and still fire other weapons. It may fire Ordnance even if it moved.
Lumbering Vehicle
Moves up to 6" a turn. It must always move straight ahead, but can pivot by up to 90 degrees at the end of the move.
Difficult Terrain
Ignores low walls, hedges, bushes and rubble. Going through other difficult terrain they test as normal, but if they roll a 1 they lose D3" of movement, just as if they had suffered an Engines Damaged result, instead of being immobilised.
Targetting
Instead of picking one target, pick a target for each weapons.
Twin-Linked
May re-roll missed to-hits once per attack.
Searchlight
During Night Fighting missions, one enemy unit spotted by the vehicle can be fired at by any other Imperial Guard units in range and with line of fire. However, the vehicle using the Searchlight will then be exposed and can be fired at by any enemy units that are in range and line of sight of it until the next turn.
Smoke Launchers
Once per game, after completing movement, a vehicle with smoke launchers may trigger them. The vehicle cannot fire and use its smoke launchers in the same turn. Any penetrating hits scored by the enemy in the next Shooting phase count as glancing hits.

Profiles:

Super Heavy Vehicle Front ArmorSide ArmorRear ArmorBSStructure PointsCapacity
Baneblade

14

13

12

3

3

Weapon RangeSAPTypeAbilities
Heavy Bolter (x2)

36"

5

4

Heavy 3

Lascannon

48"

9

2

Heavy 1

Demolisher

24"

10

2

Ordinance 1/Blast

Baneblade Battle Cannon

72"

9

2

Ordnance 1/Blast

Autocannon

48"

7

4

Heavy 2

Modifiers:

set hidden true
0 selections of Imperial Armour in force (recursive)
Used By (1)