Ogryns

(Entry)
Type: unit
EntryId: a276-947d-3a1f-67da
Hidden: false
Options (3)
Dedicated Transport:
Rules (2)
Bulky
Ogryns take up two spaces each in a transport vehicle.
It's Dark in Dere!
Ogryn squads not led by a Bone'ead will only embark if there is an Officer or a Commissar within 12" of the squad. Ogryn may still start the game embarked.

Profiles:

Weapon RangeSAPTypeAbilities
Ripper Gun

12"

4

6

Assault 2

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Modifiers:

set max(force) 0
and
not 1 selections of Ogryn Squads in force (recursive)
not 1 selections of None in force (recursive)
not 1 selections of Savlar Chem-Dogs in force (recursive)
not 1 selections of Kanak Skull Takers in force (recursive)
not 1 selections of Catachan Jungle Fighters in force (recursive)
Used By (1)