Commissars

(Unit)
Type: model
Category: No Force Org
Categories: Officer, Independent Character, Infantry, No Force Org
LinkId: 797a-6a80-71d1-661d
Hidden: false
Costs: 40 pts

Constraints:

max(force): 5
max: 5
Options (1)
Rules (3)
Summary Execution
If a unit with a Commissar fails a Morale check for any reason, the Commissar will summarily execute the Officer or Sergeant leading the squad. Remove the executed model as a casualty. The unit then is assumed to have passed the Morale test and continues to fight under the leadership of the Commissar. The presence of a Commissar in a unit adds +1 Leadership to the Officer or Sergeant commanding the unit.
Advisor
Commissars, Priests and Sanctioned Psykers are Advisors. For each type of Advisor, one must be assigned to the Command HQ. Any others of that type are then allocated to Platoon HQ squads. If all Command and Platoon HQ squads have an Advisor of that type, then the remainder join infantry squads, armoured first squads or storm trooper squads.
It's For Your Own Good!
If a Sanctioned Psyker attached to the same unit as a Commissar suffers a Perils of the Warp attack, the Commissar will immediately execute him to prevent him from being possessed. Remove the Psyker as a casualty without triggering the power or the Perils of the Warp.

Profiles:

Weapon RangeSAPType
Close Combat Weapon

Melee

As User

-

Melee

+1 A if model is equiped with a second CCW or Pistol

Laspistol

12"

3

-

Pistol

Unit WSBSSTWIALdSv
Commissar

4

4

3

3

2

4

2

10

5+

Modifiers:

set hidden true
or
1 selections of Terrax Guard in force (recursive)
1 selections of Tanith First and Only in force (recursive)
1 selections of Independent Commissars in force (recursive)
Used By (3)