Flyers -Starts in reserve and moves only in a straight line
-Roll a die for them each turn starting with the 2nd round, as usual for a reserve unit
-Place on any table edge facing the desired direction. Cannot shoot or be shot at until it makes it's attack run
-Move flyer to desired distance following the opponent's Movement Phase but before their shooting phase
-Attacks following the opponent's shooting phase
-Can pivot up to 45 degrees before or after making it's attack (but not both) unless Shaken or Stunned
-Can fire all weapons regardless of distance moved
-Can make further attack runs on rolls of +2
TARGETING FLYERS:
-Attacker cannot use Ordnance or Barrage weapons
-Add 12" to range measurement
-Hits only on a roll of 6
-All successful hits are glancing.
-Stunned and shaken results prevent Flyer from attacking. Immobilized results destroy the Flyer
VTOL Hover Mode Rather than leave the table as per normal, the flyer may choose to engage is VTOL Hover mode to remain on the table. It remains stationary, but can turn in any direction to bring its weapons to bear. It may fire all of its weapons.
For the purposes of being fired at, the vehicle counts as a moving Skimmer. It can therefore be fired at using the firer's normal BS. All hits are treated as glancing hits. It can only be attack in close combat by attackers that can fly or have jump packs, in which case it is treated as a moving vehicle.
If the vehicle is immobilised the model is destroyed.
At the end of its own turn, the vehicle may disengage VTOL. It not reverts to being a flyer. It cannot return in the enemy turn immediately afer it leaves the table.