Rough Rider Squadron

(Unit)
Type: unit
Category: Fast Attack
Categories: Fast Attack, Cavalry
LinkId: 5cd2-a7a9-a80c-c327
Hidden: false
Options (8)
Hunting Lance:
Replace Laspistol:
Rough Rider:
Rough Rider w/Special Weapon:
Rules (3)
Fleet of Hoof
In the Shooting phase you may move rather than shoot. Roll a D6 - this is the distance the unit moves in the Shooting phase.
Cavalry
Moves up to 6" during Movement Phase, but can charge up to 12" in Assault but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
Cyber-Enhancement
Gain invulnerable save of 6+

Modifiers:

increment pts 20
or
1 selections of Harakoni Warhawks in force (recursive)
1 selections of Carapace Armor in force (recursive)
1 selections of Terrax Guard in force (recursive)
increment pts 20
1 selections of Cyber-Enhancement in force (recursive)
set max(force) 0
and
not 1 selections of None in force (recursive)
not 1 selections of Tallarn Desert Raiders in force (recursive)
not 1 selections of Savlar Chem-Dogs in force (recursive)
not 1 selections of Rough Rider Squadrons in force (recursive)
not 1 selections of Death Korps of Krieg in force (recursive)
not 1 selections of Kanak Skull Takers in force (recursive)
Used By (2)