Anti-tank Support Squad

(Entry)
Type: unit
LinkId: 3a7c-2c49-1f2c-cf25
Hidden: false
Costs: 35 pts

Constraints:

max: 2
Options (10)
Dedicated Transport:
Dedicated Transport:
Heavy Weapon:
Rules (4)
Deep Strike
May deploy anywhere on the table. Place the center of an Ordnance blast marker at the unit's destination and roll a Scatter Die and 2D6. On a "hit", the unit lands on-target. On an arrow, they land off-target 2D6 inches of the direction shown. Units may not move or assault in the same turn they arrive in.
Chem-inhaler
The unit will always test Morale, Leadership or Pinning with no negative modifiers. If they fail a Morale check for 25% shooting casualties, they will be pinned rather than fall back.
Cameleonline
The unit adds +1 to any cover save already allowed
Cyber-Enhancement
Gain invulnerable save of 6+

Modifiers:

increment pts 10
or
1 selections of Tanith First and Only in force (recursive)
1 selections of Cameleoline in force (recursive)
increment pts 10
or
1 selections of Savlar Chem-Dogs in force (recursive)
1 selections of Chem-Inhaler in force (recursive)
increment pts 20
or
1 selections of Harakoni Warhawks in force (recursive)
1 selections of Carapace Armor in force (recursive)
1 selections of Terrax Guard in force (recursive)
increment pts 20
1 selections of Cyber-Enhancement in force (recursive)
Used By (2)