Tanith Infantry Squad

(Entry)
Type: unit
Categories: Gaunt's Ghosts
LinkId: dba4-fa13-6539-5e0e
Hidden: false
Costs: 70 pts

Constraints:

min: 2
max: 5
Options (5)
Rules (3)
Camo Cloak
Any Tanith squad adds +1 to any cover saves they are allowed. In addition, opponents roll 2D6x2 instead of 2D6x3 when attempting to spot Tanith troops in a Night Fight.
Infiltrators
Squad may deploy using Infiltrators special rule
Absolute Direction
All Tanith units may re-roll failed Reserve rolls. If a Tanith unit is affected by a result on the Alaitoc Ranger Disruption table from Codex: Craftworld Eldar, roll a dice, the result is ignored on the roll of a 4+.

Profiles:

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Used By (1)