Archeotech

(Entry)
Type: upgrade
EntryId: a40e-ae67-cc42-74fd
Hidden: false
Costs: 10 pts

Constraints:

max: 1
max(force): 1
Rules (1)
Archeotech
Before each game, roll a D6 to see exactly what the Archeotech does.
1 - Nothing
2 - Against immobilised vehicles and bunkers the model may attack as if armed with a chainfist.
3 - The model counts as being armed with frag grenades.
4 - The owner gains a 5+ invulnerable save, but the save does not work against template or blast weapons. He also counts as four models when ascertaining which side outnumbers the other in close combat.
5 - Counts as a power sword.
6 - Counts as a master-crafted plasma pistol.

Modifiers:

set hidden true
ancestor is not Savlar Chem-Dog