Master Sniper Mad Larkin

(Entry)
Type: model
EntryId: 8725-c8d7-2fc7-ea9d
Hidden: false
Costs: 37 pts

Constraints:

max: 1
min: 1
Rules (3)
Marksman
Larkin nominates a model when he is shooting, such as a Sergeant or a Heavy Weapons trooper. This means he gets to choose which model is removed as a casualty, not the enemy. In addition, Larkin can target any model in range and line of sight, regardless of any targetting restrictions. In addition, Larkin may move and fire his weapon.
Customised Long-Las
Larkin always hits on a 2+ and wounds on a 4+, rerolling any failed rolls to wound. The long-las has a range of 36" and an AP value of 6, but on the roll of a 5+ to hit it ignores all cover and armour saves.
Camo Cloak
Any Tanith squad adds +1 to any cover saves they are allowed. In addition, opponents roll 2D6x2 instead of 2D6x3 when attempting to spot Tanith troops in a Night Fight.

Profiles:

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties

Weapon RangeSAPType
Lasgun

24"

3

-

Rapid Fire

Sniper Rifle

36"

X

6

Heavy 1

Sniper Rifles aways hit on a 2+ and its Strength always equals the Toughness of the target. Units suffering casualties from a sniper rifles must test to avoid pinning as for a barrage. A sniper rifle only has an armor penetration of D6 against a vehicle.

Unit WSBSSTWIALdSv
Larkin

3

5

3

3

1

4

1

8

5+