Sergeant Mkoll

(Entry)
Type: model
EntryId: 8639-086e-c5d2-314e
Hidden: false
Costs: 23 pts

Constraints:

max: 1
min: 1
Rules (3)
Peerless Scout
Mkoll may be detached from Gaunt's retinue to lead a squad of Tanith troops (Tanith Hardened Veterans or Tanith Infantry). Mkoll and any unit he leads may re-roll any failed cover saves; the second result must be applied. They may deploy in Ambush (as detailed on page 20 of Codex Catachans), or as normal Infiltrators if the controlling player wishes and if the Infiltrators special rule is being used. If Mkoll is spotted by or attacks a Sentry model, the alarm is only raised on the D6 roll of a 6. Mkoll doubles his Initiative when in combat with Sentries.
Acute Perception
Mkoll is adept at picking out anomalies in the landscape and can scan an area for Ambushes, Booby Traps and Lictors as if he was equipped with an Auspex (see pages 20/21 of Codex: Catachans)
Camo Cloak
Any Tanith squad adds +1 to any cover saves they are allowed. In addition, opponents roll 2D6x2 instead of 2D6x3 when attempting to spot Tanith troops in a Night Fight.

Profiles:

Weapon RangeSAPTypeAbilities
Lasgun

24"

3

-

Rapid Fire

Abilities
Frag Grenades:

Fights simultaneously vs enemies in cover. Both sides roll to hit and wound before making saves and removing casualties