Tanith Master Sniper

(Entry)
Type: model
EntryId: 1008-66eb-342b-ad8f
Hidden: false
Costs: 20 pts
Rules (5)
Ambush
Set up using the Ambush rules in Codex: Catachans page 20.
Camouflage
Tanith Snipers have a 3+ cover save that cannot be improved or reduced by any factors (Camo Cloak already included).
Master Snipers
Tanith Master Snipers may re-roll a failed to wound roll but must accept the second result.
Disappear
Tanith Master Snipers never move. During your Movement phase, you may remove the sniper, representing the Master Sniper merging back into the shadows. Once removed, a Master Sniper may not return to the battlefield but doesn't count as having been killed for Victory point purposes. Tanith Master Snipers cannot claim table quarters or other objectives and don't have to be killed for an attacker to win Meat Ginder or Grand Assault.
Camo Cloak
Any Tanith squad adds +1 to any cover saves they are allowed. In addition, opponents roll 2D6x2 instead of 2D6x3 when attempting to spot Tanith troops in a Night Fight.

Profiles:

Unit WSBSSTWIALdSv
Tanith Master Sniper

3

4

3

3

1

3

1

7

5+

Weapon RangeSAPType
Sniper Rifle

36"

X

6

Heavy 1

Sniper Rifles aways hit on a 2+ and its Strength always equals the Toughness of the target. Units suffering casualties from a sniper rifles must test to avoid pinning as for a barrage. A sniper rifle only has an armor penetration of D6 against a vehicle.