Harlequin

(Entry)
Type: model
EntryId: 9df7-43d2-58ae-e711
Hidden: false
Costs: 45 pts
Rules (7)
Twin-Linked
May re-roll missed to-hits once per attack.
Jetbikes
Can ignore terrain when moving but must roll a D6 when moving in or out of Difficult Terrain. On a 1, the model is killed with no Armor Save allowed.
Holo Suit
Harlequins always have a 4+ cover save. Models fighting Harlequin in close combat halves their WS (rounding up)
Flip Belt
Harlequins ignore difficult terrain. When advancing after winning an assault Harlequins can move 3D6" instead of 2D6". Harlequins may use their full number of Attacks and any specialist close combat weapons they have even if only within 2" of an enemy in assault.
Mask of Fear
Enemy units in close combat with a Harlequin suffer -1 Leadership.
Fleet of Foot
Instead of shooting during the shooting phase, a Harlequin may run D6".
Dispersed Formation
Harlequin units must stay within 4" of another model in their unit instead of 2".

Profiles:

Unit WSBSSTWIALdSv
Harlequin Jetbike

5

3

3

3(4)

1

6

2

9

3+

Weapon RangeSAPType
Shuriken Catapult

12"

4

5

Assault 2

Close Combat Weapon

Melee

As User

-

Melee

+1 A if model is equiped with a second CCW or Pistol